Calmr

Integrated Wearable and Digital Solution for Managing Nocturnal Leg Cramps in the Elderly

Timeline

Aug 2024 — Dec 2024

Role & Team

Zikki: Product Designer, Yiran Wang: Product Designer, Shujian Xu: Product Designer, Boyu Shan: Hardware Designer

Responsibility

UX Research · Sketching · Prototyping · Design Iteration

Disciplines

Research: Secondary Research (Literature Review) · Quantitative Research (Survey Design) · Qualitative Research (User Interview) · Affinity Diagram · Competitor Analysis · Health Persona · Storyboard · Conceptual Model · Scenario Mapping · Usability Testing

Design: · Co-design Workshop · Wireframing · Looks-like Prototype · Works-like Prototype · Fabricated Prototype · Interaction Design

Tool: Qualtrics · Figma · Rhino · 3D Printing

Overview

Calmr is an integrated wearable and digital solution designed with intuitive interaction to prevent and relieve nocturnal leg cramps in elderly individuals.

Problem

Elderly individuals frequently suffer from nocturnal leg cramps which lead to sleep disruption and seriously affect quality of life.

Solution

Calmr provides an integrated wearable and digital experience that helps elderly users prevent and relieve nocturnal leg cramps through intuitive interactions. The wearable features modular components that deliver heat therapy, massage, and pressure therapy, tailored to individual needs.

Key Features

Function: Heating Treatment
Function: Massage Treatment
Function: Pressure Stretching
Intuitive Interaction & Independent Use
Data Track

Outcome

Process Overview

Empathize

Research Design
We conducted our research using a combination of quantitative and qualitative analysis. Specifically, we employed surveys and user interviews to gather data that was missing from the literature review, as well as to uncover more detailed and in-depth insights into user pain points and design opportunities.
Qualitative & Quantitative Data Analysis
For qualitative research, we used an affinity diagram to better organize and categorize complex responses. For quantitative research, we utilized charts to more effectively display the distribution of different answers.

Define

Competitor Analysis

Problem Statement

Elderly individuals frequently suffer from nocturnal leg cramps which lead to sleep disruption and seriously affect quality of life. NCLs are sudden, intense muscle spasms, and often affecting the calf muscle, below and behind the knee or in the soles of the feet. In severe cases, the pain and discomfort may linger for hours, leading to persistent soreness and daytime fatigue.

HMW

design a product that prevents and treats nocturnal leg cramps by promoting hydration, muscle relaxation and improved circulation while also providing instant pain relief and emotional support during cramp episodes, enabling users to manage their condition independently and improve their sleep quality?
Health Persona

Ideate

Design Direction

A wearable leg device designed with intuitive interaction to prevent and relieve nocturnal leg cramps in elderly individuals. It features adjustable multi-functional modules, including heat therapy, massage, and pressure control, tailored to individual needs.
Who (user)

Elderly age 60 and older that has experience severe NCLs at least 1 time per week.

Elderly age 60 and older that has experience severe NCLs at least 1 time per week.

Elderly age 60 and older that has experience severe NCLs at least 1 time per week.

Why (purpose)

In an urgent effort to mitigate the frequency and intensity of NLC and improve sleep quality

In an urgent effort to mitigate the frequency and intensity of NLC and improve sleep quality

In an urgent effort to mitigate the frequency and intensity of NLC and improve sleep quality

What (product)

A systematic product that is easy to interact with, provides high-level comfort, and aids in NLC prevention and treatment.

A systematic product that is easy to interact with, provides high-level comfort, and aids in NLC prevention and treatment.

A systematic product that is easy to interact with, provides high-level comfort, and aids in NLC prevention and treatment.

When (Focus)

Primarily during nighttime (sleeping hours)

Primarily during nighttime (sleeping hours)

Primarily during nighttime (sleeping hours)

Conceptual Model
Storyboard

Prototype

Co-Design Workshop
Information Architecture
Prototyping
Interface Design — Mid-fidelity

Testing

User Testing
Testing Results & Key Findings